Logo
Explore Help
Sign In
Mirror/Luma3DS
1
0
Fork 0
You've already forked Luma3DS
mirror of https://github.com/LumaTeam/Luma3DS.git synced 2026-02-22 18:04:38 +00:00
Code Issues Packages Projects Releases Wiki Activity
Luma3DS/sysmodules/loader/source/paslr.h

7 lines
142 B
C
Raw Normal View History

loader: implement PASLR (disabled by default) Faithfully implement the PASLR algorithm official Loader uses (it's not very good). Physical address space layout randomization means that the layout of the pages in physical memory are randomized, but doens't randomize the virtual addresses. Also refactor some parts of our Loader impl a little more.
2022-12-29 00:23:45 +01:00
#pragma once
#include <3ds/types.h>
#include <3ds/exheader.h>
Result allocateProgramMemory(const ExHeader_Info *exhi, u32 vaddr, u32 size);
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.23.8 Page: 16ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API