Luma3DS/arm9/data/config_template.ini

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; This configuration file was automatically generated by %s%s
[meta]
; Do not edit these two lines.
config_version_major = %d
config_version_minor = %d
[boot]
; Options appearing on the Luma3DS initial boot menu
; (save for 'splash_duration_ms').
; If enabled (= 1), the selected emuNAND will be launched
; on boot. Otherwise, sysNAND will be launched instead.
; Hold L on boot to switch between sysNAND and emuNAND.
; Hold Up/Right/Down/Left to select emuNAND no. 1/2/3/4.
autoboot_emunand = %d
; If enabled, when holding R on boot, sysNAND will be
; booted with the FIRM of the selected emuNANDs.
; Otherwise, the selected emuNAND will be booted using
; the sysNAND's FIRM.
; Use directional keys to select between emuNANDs
; (see above). Additionally hold 'A' if you happen to
; have a matching payload in /luma/payloads.
use_emunand_firm_if_r_pressed = %d
; Enable loading external FIRMs and system modules from
; Luma3DS's folders. Usually not needed. Refer to wiki
; for further details.
enable_external_firm_and_modules = %d
; Enable multiple game patching functions: locale
; emulation, IPS support, LayeredFS, and more.
enable_game_patching = %d
; Enables showing the current NAND in System Settings:
; - Sys = sysNAND
; - Emu = emuNAND 1
; - EmuX = emuNAND X
; - SysE = sysNAND with emuNAND 1 FIRM
; - SyEX = sysNAND with emuNAND X FIRM
; - EmuS = emuNAND 1 with sysNAND FIRM
; - EmXS = emuNAND X with sysNAND FIRM
; You can also opt to display your own custom string
; (max 19 characters) by creating and writing to the
; following files: /luma/customversion_NANDtype.txt
; where NANDtype is one of: sys, emu, emu2, emu3, emu4.
show_system_settings_string = %d
; Enables showing the GBA boot animation when launching
; GBA games.
show_gba_boot_screen = %d
; Default emuNAND number (1 to 4) to be booted when
; no directional buttons are pressed.
default_emunand_number = %d
; Brightness level the Luma3DS boot menu should use
; (1 to 4).
brightness_level = %d
; When to display the splash screen. One of:
; "off", "before payloads", "after payloads".
splash_position = %s
; The duration of the splash screen, in milliseconds.
splash_duration_ms = %u
; Number of PIN digits (0, 4, 6, 8).
pin_lock_num_digits = %d
; N3DS mode to use when launching applications. One of:
; "off", "clock", "l2", "clock+l2". Does not apply to New 3DS
; exclusive/enhanced games. Clock+L2 can cause issues as
; it can reveal hidden bugs within some games.
app_launch_new_3ds_cpu = %s
; Autoboot mode:
; - 0: disabled (boot normally)
; - 1: boot into the 3DS title specfied by hbldr_3dsx_titleid
; - 2: boot into the DSi title specified by autoboot_dsi_titleid
autoboot_mode = %d
[rosalina]
; Rosalina options
; Title ID of the application to take over when launching
; boot.3dsx.
hbldr_3dsx_titleid = %016llx
; Button combo to open the Rosalina menu.
rosalina_menu_combo = %s
; Correlated Color Temperature (CCT) for the screen filters.
; (1000 to 25100)
screen_filters_cct = %d
; NTP timezone offset, in minutes (-779 to 899)
ntp_tz_offset_min = %d
[autoboot]
; Autoboot options
; DSi title ID of the application to use when autobooting
; into DSi mode. The title must be installed on NAND.
autoboot_dsi_titleid = %016llx
; Memory layout to use when autobooting into 3DS homebrew:
; - 0: Normal memory layout (64 MB of application memory on O3DS,
; 124 MB on N3DS)
; - 1: Dev1 memory layout (96 MB / 178 MB)
; - 2: Dev2 memory layout (80 MB / 124 MB)
; - 3: Dev3 memory layout (72 MB / 124 MB)
; - 4: Dev4 memory layout (32 MB / 124 MB)
; Please note that using anything other than the normal memory
; layout here will cause Home Menu to crash if it launched
; (usually via the HOME button or the POWER button - just
; use the poweroff/reboot option from Rosalina menu instead).
autoboot_3ds_app_mem_type = %d
[misc]
; "Hidden" miscellaneous options.
; Make the console be always detected as a development unit,
; and conversely (Arm11-side only).
; This breaks online features, amiibo and retail CIAs, but
; allows installing and booting some developer software.
; Only enable this if you know what you are doing!
use_dev_unitinfo = %d
; Disables the fatal error exception handlers for the Arm11
; CPU. Disabling this will disqualify you from submitting
; issues to the Luma3DS repository.
disable_arm11_exception_handlers = %d
; Enables Rosalina, the kernel ext. and sysmodule reimpls
; on SAFE_FIRM (New 3DS only). Also suppresses QTM error
; 0xF96183FE, allowing to use 8.1-11.3 N3DS on New 2DS XL
; consoles.
; Only select this if you know what you are doing!
enable_safe_firm_rosalina = %d