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arm9: fix loadDeliverArg bug
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8a6b766894
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@ -71,7 +71,7 @@ u8 *loadDeliverArg(void)
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bool hasMagic = memcmp(tlnc, "TLNC", 4) == 0;
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bool hasMagic = memcmp(tlnc, "TLNC", 4) == 0;
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u8 crcLen = tlnc[5];
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u8 crcLen = tlnc[5];
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u16 crc = *(u16 *)(tlnc + 6);
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u16 crc = *(u16 *)(tlnc + 6);
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if (!hasMagic || crcLen <= 248 || crc != crc16(tlnc + 8, crcLen, 0xFFFF))
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if (!hasMagic || (8 + crcLen) > 0x100 || crc != crc16(tlnc + 8, crcLen, 0xFFFF))
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memset(tlnc, 0, 0x100);
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memset(tlnc, 0, 0x100);
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memset(deliverArg + 0x400, 0, 0xC00);
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memset(deliverArg + 0x400, 0, 0xC00);
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@ -141,6 +141,8 @@ static bool configureHomebrewAutobootCtr(u8 *deliverArg)
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return false;
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return false;
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u8 memtype = configData.autobootCtrAppmemtype;
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u8 memtype = configData.autobootCtrAppmemtype;
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// autobootCtrAppmemtype already checked, but it doesn't hurt to check again
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memtype = memtype >= 5 ? 0 : memtype;
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deliverArg[0x400] = ISN3DS ? appmemtypesN3ds[memtype] : appmemtypesO3ds[memtype];
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deliverArg[0x400] = ISN3DS ? appmemtypesN3ds[memtype] : appmemtypesO3ds[memtype];
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// Determine whether to load from the SD card or from NAND. We don't support gamecards for this
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// Determine whether to load from the SD card or from NAND. We don't support gamecards for this
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