mirror of
https://github.com/LumaTeam/Luma3DS.git
synced 2026-02-22 09:54:38 +00:00
Add option to make the 3DS screens look like sRGB monitors. While this is not perfect (due to screen variance, and it may make dark tones slightly darker), this significantly improves the color fidelity of homebrew and custon HOME Menu themes, removing that "blueish, washed-out look". Do note that first-party party 3DS games are designed around the 3DS's "washed-out" color curve, and may not need that adjustment. (done in collaboration with @profi200)
96 lines
2.7 KiB
C
96 lines
2.7 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2021 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#pragma once
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#include <3ds/types.h>
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#include <3ds/services/hid.h>
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#include "MyThread.h"
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#include "utils.h"
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#define HID_PAD (REG32(0x10146000) ^ 0xFFF)
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#define DEFAULT_MENU_COMBO (KEY_L | KEY_DDOWN | KEY_SELECT)
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#define DIRECTIONAL_KEYS (KEY_DOWN | KEY_UP | KEY_LEFT | KEY_RIGHT)
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#define CORE_APPLICATION 0
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#define CORE_SYSTEM 1
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#define FLOAT_CONV_MULT 1e8 // for screen filters
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typedef enum MenuItemAction {
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MENU_END = 0,
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METHOD = 1,
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MENU = 2,
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} MenuItemAction;
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typedef struct MenuItem {
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const char *title;
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MenuItemAction action_type;
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union {
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struct Menu *menu;
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void (*method)(void);
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};
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bool (*visibility)(void);
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} MenuItem;
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typedef struct Menu {
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const char *title;
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MenuItem items[24];
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} Menu;
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extern u32 menuCombo;
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extern bool isHidInitialized;
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extern u32 mcuFwVersion;
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// From main.c
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extern bool isN3DS;
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extern bool menuShouldExit;
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extern bool preTerminationRequested;
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extern Handle preTerminationEvent;
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u32 waitInputWithTimeout(s32 msec);
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u32 waitInputWithTimeoutEx(u32 *outHeldKeys, s32 msec);
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u32 waitInput(void);
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u32 waitComboWithTimeout(s32 msec);
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u32 waitCombo(void);
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bool menuCheckN3ds(void);
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u32 menuCountItems(const Menu *menu);
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MyThread *menuCreateThread(void);
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void menuEnter(void);
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void menuLeave(void);
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void menuThreadMain(void);
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void menuShow(Menu *root);
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void DispMessage(const char *title, const char *message);
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u32 DispErrMessage(const char *title, const char *message, const Result error);
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void DisplayPluginMenu(u32 *cmdbuf);
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