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Updated the upper half to correspond to Luma3DS 7.1+, will fix the rest soon
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@ -14,26 +14,25 @@ You can convert your own splash screen images [here](http://xem.github.io/3DShom
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Allows you to run other ARM9 programs on boot.
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How to use:
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Put any payload you wish to use in `SD:/luma/payloads`, and rename it to `<button>_<name>.bin` (where \<name\> can be whatever you want)
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Put any payload you wish to use in `SD:/luma/payloads`, and rename it to `<button>_<name>.firm` (where \<name\> can be whatever you want)
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`<button>_<name>.bin` can be as follows:
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- `x_NAME.bin`
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- `y_NAME.bin`
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- `select_NAME.bin`
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- `r_NAME.bin`
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- `a_NAME.bin`
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- `b_NAME.bin`
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- `right_NAME.bin`
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- `left_NAME.bin`
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- `up_NAME.bin`
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- `down_NAME.bin`
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- `x_NAME.firm`
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- `y_NAME.firm`
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- `select_NAME.firm`
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- `r_NAME.firm`
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- `a_NAME.firm`
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- `b_NAME.firm`
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- `right_NAME.firm`
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- `left_NAME.firm`
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- `up_NAME.firm`
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- `down_NAME.firm`
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You can also put any payload of any name in the folder and hold **START** to see a list of payloads.
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For `r_NAME.bin`, `a_NAME.bin`, `start_NAME.bin` and `select_NAME.bin` you need to press **L+R**, **L+A**, **L+START** and **L+SELECT** on boot respectively.
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For `r_NAME.firm`, `a_NAME.firm`, `start_NAME.firm` and `select_NAME.firm` you need to press **L+R**, **L+A**, **L+START** and **L+SELECT** on boot respectively.
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For any other payload you only need to hold its corresponding button.
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If you're using a non-screen-init version of A9LH, it will be done automatically before launching the payload.
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---
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## Standard features
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