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info about payload selection menu
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@ -1,5 +1,5 @@
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## Splash Screen
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Luma3DS can show:
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Luma3DS can show:
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- An image for the top screen (`SD:/luma/splash.bin`)
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- An image for the bottom screen (`SD:/luma/splashbottom.bin`)
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@ -16,11 +16,10 @@ How to use:
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Put any payload you wish to use in `SD:/luma/payloads`, and rename it to `<button>_<name>.bin` (where \<name\> can be whatever you want)
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`<button>_<name>.bin` can be as follows:
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`<button>_<name>.bin` can be as follows:
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- `x_NAME.bin`
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- `y_NAME.bin`
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- `select_NAME.bin`
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- `start_NAME.bin`
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- `r_NAME.bin`
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- `a_NAME.bin`
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- `b_NAME.bin`
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@ -29,6 +28,8 @@ Put any payload you wish to use in `SD:/luma/payloads`, and rename it to `<butto
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- `up_NAME.bin`
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- `down_NAME.bin`
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You can also put any payload of any name in the folder and hold **START** to see a list of payloads.
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For `r_NAME.bin`, `a_NAME.bin` and `select_NAME.bin` you need to press **L+R**, **L+A** and **L+SELECT** on boot respectively.
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For any other payload you only need to hold its corresponding button.
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If you're using a non-screen-init version of A9LH, it will be done automatically before launching the payload.
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@ -41,7 +42,7 @@ Luma3DS does the following patches automatically, with no need for user configur
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- Signature checks removal, which allows unsigned content to run
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- FIRM reboots replacement, which allows these to work:
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- 3DS games which work in the larger RAM mode (Smash Bros, Monster Hunter 4... on Old 3DS)
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- Custom GBA games
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- Custom GBA games
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- Old DS flashcards
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- Region lock removal (region free), to run out-of-region cias and cartridges
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- Version patching in the 'friends' module, allowing games to work online on older 3DS OS versions
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@ -71,4 +72,4 @@ Exception handlers give invaluable information when debugging crashes (reads/wri
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Luma3DS handle CPU exceptions for itself, chainloaded arm9 payloads, and NATIVE_FIRM too. For NATIVE_FIRM, it handles `svcBreak` and kernel panics as well.
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To parse a crash dump produced by Luma3DS, use [this parser script](https://raw.githubusercontent.com/AuroraWright/Luma3DS/master/exceptions/exception_dump_parser.py).
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To parse a crash dump produced by Luma3DS, use [this parser script](https://raw.githubusercontent.com/AuroraWright/Luma3DS/master/exceptions/exception_dump_parser.py).
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