fix up options-and-usage

ihaveamac 2017-04-26 16:53:14 -07:00
parent 4dbd4fadff
commit 5f57a2c784
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@ -37,21 +37,13 @@ This allows you to configure the processor the same way NTR CFW does:
---
- **Developer features**:
- **ErrDisp**: patches ErrDisp to display debugging information on the top screen.
- **UNITINFO**: patches the value of CFG_UNITINFO sent to the ARM11 on boot to make applications believe they are running on a developer unit, and switches the CIA encryption to the developer one.
This makes ErrDisp display debugging information and allows you to install and run certain system software for development units, but also prevents using the eShop, amiibo, retail-encrypted CIAs etc.
- **None**: doesn't apply either patch and disables the exception handlers (refer to the [Other features and notes](https://github.com/AuroraWright/Luma3DS/wiki/Other-features-and-notes) page).
---
- **Autoboot SysNAND**: Determines if you want to boot **SysNAND** or **EmuNAND** by default (when **holding no buttons** on Luma3DS boot).
- **Autoboot SysNAND**: Determines if you want to boot **SysNAND** or **EmuNAND** by default (when **holding no buttons** on Luma3DS boot).
- If the option is **on**, **holding L** boots **the default EmuNAND**.
- If the option is **off**, **holding L** boots **SysNAND**.
---
- **Use SysNAND FIRM if booting with R**:
- **Use SysNAND FIRM if booting with R**:
- **On**: uses the **FIRM from SysNAND** to boot EmuNAND **with R** (you usually can't boot a newer NAND with an older NATIVE_FIRM).
- **Off**: uses the **FIRM from the default EmuNAND** to boot SysNAND **with R** (you usually can't boot a newer NAND with an older NATIVE_FIRM).
You can override the EmuNAND to take the FIRM from on boot by holding down a button on the **directional pad**, **Up**, **Right**, **Down**, **Left** for EmuNANDs 1, 2, 3 and 4 respectively.
@ -70,33 +62,46 @@ This path will be attempted on both SD and CTRNAND, and is also picked up if not
---
- **Enable region/language emulation and external .code**: Enables the following two features:
- **Enable game patching**: Enables the following features:
- The region/language emulation feature allows some games which need a specific language to be set to work, and **DLCs for foreign games** to load. To use it:
- Create a folder named **locales** inside `luma`.
- Create a .txt file with game's **title id** as the name (look them up on **www.3dsdb.com**).
- Create a folder named **`titles`** inside `luma`.
- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
- Create a file named **`locale.txt`** in the game's folder.
- Inside the file,
- Put **3 characters for the region** ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN").
- Put **an empty space**.
- Put **2 characters for the language** ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
- For example, to play Pokémon™ Y in Japanese language and region:
- Create `0004000000055E00.txt`.
- Put **2 characters for the language** ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
- For example, to play Pokémon™ Y in Japanese language and region:
- Create `0004000000055E00/locale.txt`.
- Put in `JPN JP`.
- Save.
- The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:
- Create a folder named **titles** inside `luma`.
- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
- Create a folder called **`romfs`** in the game's folder.
- Put the replacement files in the `romfs` folder.
- For example, to use LayeredFS with Pokémon™ Y, make a folder named `romfs` , put your replacement files in it, then put `romfs` in `0004000000055E00`.
- The external .code feature allows you to use patched binaries for games. To use it:
- Create a folder named **code_sections** inside `luma`.
- Obtain a patched code.bin for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**).
- For example, to use a patched binary with Pokémon™ Y, rename it to `0004000000055E00.bin`.
- Create a folder named **titles** inside `luma`.
- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
- Obtain a patched code.bin for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**).
- For example, to use a patched binary with Pokémon™ Y, rename it to `code.bin` and put it in `0004000000055E00`.
- The code IPS patching feature allows you to use IPS patches on a game's code. To use it:
- Create a folder named **titles** inside `luma`.
- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
- Obtain an IPS patch for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**).
- For example, to use a patch with Pokémon™ Y, rename it to `code.ips` and put it in `0004000000055E00`.
---
- **Show NAND or user string in System Settings**: By default, this displays the current NAND/FIRM instead of "Ver." in System Settings.
- The strings that can be shown are:
- **Show NAND or user string in System Settings**: By default, this displays the current NAND/FIRM instead of "Ver." in System Settings.
- The strings that can be shown are:
- **Sys**: **SysNAND** booted with with its own FIRM,
- **Emu**: **first EmuNAND** booted with its own FIRM,
- **EmuX** (where **X** can be **2**, **3** or **4**): **EmuNAND X** booted with its own FIRM,
- **SysE**: **SysNAND** booted with the first EmuNAND's FIRM,
- **SyEX** (where **X** can be **2**, **3** or **4**): **SysNAND** booted with EmuNAND X's FIRM,
- **EmuS**: **first EmuNAND** booted with **the SysNAND FIRM**,
- **EmuS**: **first EmuNAND** booted with **the SysNAND FIRM**,
- **EmXS** (where **X** can be **2**, **3** or **4**): **EmuNAND X** booted with **the SysNAND FIRM**.
- You can also display a custom version string for each NAND, by creating text files named `customversion_sys.txt`, `customversion_emu.txt`, `customversion_emu2.txt`, `customversion_emu3.txt` or `customversion_emu4.txt` inside `luma`.
The version strings can't exceed **39 characters**.
@ -107,4 +112,13 @@ The version strings can't exceed **39 characters**.
---
- **Patch SVC/service/archive/ARM9 access**: disables SVC, service, archive and exHeader ARM9 access checks (the service and archive patches don't work on New 3DS FIRMs between 9.3 and 10.4).
- **Patch SVC/service/archive/ARM9 access**: disables SVC, service, archive and exHeader ARM9 access checks (the service and archive patches don't work on New 3DS FIRMs between 9.3 and 10.4).
---
- **Set developer UNITINFO**: patches the value of CFG_UNITINFO sent to the ARM11 on boot to make applications believe they are running on a developer unit, and switches the CIA encryption to the developer one.
This makes ErrDisp display debugging information and allows you to install and run certain system software for development units, but also prevents using the eShop, amiibo, retail-encrypted CIAs etc.
---
- **Enable exception handlers**: enable the exception handlers. See [Others features and notes](https://github.com/AuroraWright/Luma3DS/wiki/Other-features-and-notes#exception-handlers) for more details.