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fix up options-and-usage
parent
4dbd4fadff
commit
5f57a2c784
@ -37,21 +37,13 @@ This allows you to configure the processor the same way NTR CFW does:
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---
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- **Developer features**:
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- **ErrDisp**: patches ErrDisp to display debugging information on the top screen.
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- **UNITINFO**: patches the value of CFG_UNITINFO sent to the ARM11 on boot to make applications believe they are running on a developer unit, and switches the CIA encryption to the developer one.
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This makes ErrDisp display debugging information and allows you to install and run certain system software for development units, but also prevents using the eShop, amiibo, retail-encrypted CIAs etc.
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- **None**: doesn't apply either patch and disables the exception handlers (refer to the [Other features and notes](https://github.com/AuroraWright/Luma3DS/wiki/Other-features-and-notes) page).
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---
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- **Autoboot SysNAND**: Determines if you want to boot **SysNAND** or **EmuNAND** by default (when **holding no buttons** on Luma3DS boot).
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- **Autoboot SysNAND**: Determines if you want to boot **SysNAND** or **EmuNAND** by default (when **holding no buttons** on Luma3DS boot).
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- If the option is **on**, **holding L** boots **the default EmuNAND**.
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- If the option is **off**, **holding L** boots **SysNAND**.
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---
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- **Use SysNAND FIRM if booting with R**:
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- **Use SysNAND FIRM if booting with R**:
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- **On**: uses the **FIRM from SysNAND** to boot EmuNAND **with R** (you usually can't boot a newer NAND with an older NATIVE_FIRM).
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- **Off**: uses the **FIRM from the default EmuNAND** to boot SysNAND **with R** (you usually can't boot a newer NAND with an older NATIVE_FIRM).
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You can override the EmuNAND to take the FIRM from on boot by holding down a button on the **directional pad**, **Up**, **Right**, **Down**, **Left** for EmuNANDs 1, 2, 3 and 4 respectively.
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@ -70,33 +62,46 @@ This path will be attempted on both SD and CTRNAND, and is also picked up if not
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---
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- **Enable region/language emulation and external .code**: Enables the following two features:
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- **Enable game patching**: Enables the following features:
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- The region/language emulation feature allows some games which need a specific language to be set to work, and **DLCs for foreign games** to load. To use it:
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- Create a folder named **locales** inside `luma`.
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- Create a .txt file with game's **title id** as the name (look them up on **www.3dsdb.com**).
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- Create a folder named **`titles`** inside `luma`.
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- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
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- Create a file named **`locale.txt`** in the game's folder.
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- Inside the file,
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- Put **3 characters for the region** ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN").
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- Put **an empty space**.
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- Put **2 characters for the language** ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
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- For example, to play Pokémon™ Y in Japanese language and region:
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- Create `0004000000055E00.txt`.
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- Put **2 characters for the language** ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
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- For example, to play Pokémon™ Y in Japanese language and region:
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- Create `0004000000055E00/locale.txt`.
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- Put in `JPN JP`.
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- Save.
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- The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:
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- Create a folder named **titles** inside `luma`.
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- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
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- Create a folder called **`romfs`** in the game's folder.
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- Put the replacement files in the `romfs` folder.
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- For example, to use LayeredFS with Pokémon™ Y, make a folder named `romfs` , put your replacement files in it, then put `romfs` in `0004000000055E00`.
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- The external .code feature allows you to use patched binaries for games. To use it:
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- Create a folder named **code_sections** inside `luma`.
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- Obtain a patched code.bin for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**).
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- For example, to use a patched binary with Pokémon™ Y, rename it to `0004000000055E00.bin`.
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- Create a folder named **titles** inside `luma`.
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- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
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- Obtain a patched code.bin for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**).
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- For example, to use a patched binary with Pokémon™ Y, rename it to `code.bin` and put it in `0004000000055E00`.
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- The code IPS patching feature allows you to use IPS patches on a game's code. To use it:
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- Create a folder named **titles** inside `luma`.
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- Create a folder with the game's **title id** as the name (look them up on **www.3dsdb.com**) inside `titles`.
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- Obtain an IPS patch for the game, and rename it with game's **title id** as the file name (look them up on **www.3dsdb.com**).
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- For example, to use a patch with Pokémon™ Y, rename it to `code.ips` and put it in `0004000000055E00`.
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---
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- **Show NAND or user string in System Settings**: By default, this displays the current NAND/FIRM instead of "Ver." in System Settings.
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- The strings that can be shown are:
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- **Show NAND or user string in System Settings**: By default, this displays the current NAND/FIRM instead of "Ver." in System Settings.
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- The strings that can be shown are:
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- **Sys**: **SysNAND** booted with with its own FIRM,
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- **Emu**: **first EmuNAND** booted with its own FIRM,
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- **EmuX** (where **X** can be **2**, **3** or **4**): **EmuNAND X** booted with its own FIRM,
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- **SysE**: **SysNAND** booted with the first EmuNAND's FIRM,
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- **SyEX** (where **X** can be **2**, **3** or **4**): **SysNAND** booted with EmuNAND X's FIRM,
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- **EmuS**: **first EmuNAND** booted with **the SysNAND FIRM**,
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- **EmuS**: **first EmuNAND** booted with **the SysNAND FIRM**,
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- **EmXS** (where **X** can be **2**, **3** or **4**): **EmuNAND X** booted with **the SysNAND FIRM**.
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- You can also display a custom version string for each NAND, by creating text files named `customversion_sys.txt`, `customversion_emu.txt`, `customversion_emu2.txt`, `customversion_emu3.txt` or `customversion_emu4.txt` inside `luma`.
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The version strings can't exceed **39 characters**.
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@ -107,4 +112,13 @@ The version strings can't exceed **39 characters**.
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---
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- **Patch SVC/service/archive/ARM9 access**: disables SVC, service, archive and exHeader ARM9 access checks (the service and archive patches don't work on New 3DS FIRMs between 9.3 and 10.4).
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- **Patch SVC/service/archive/ARM9 access**: disables SVC, service, archive and exHeader ARM9 access checks (the service and archive patches don't work on New 3DS FIRMs between 9.3 and 10.4).
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---
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- **Set developer UNITINFO**: patches the value of CFG_UNITINFO sent to the ARM11 on boot to make applications believe they are running on a developer unit, and switches the CIA encryption to the developer one.
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This makes ErrDisp display debugging information and allows you to install and run certain system software for development units, but also prevents using the eShop, amiibo, retail-encrypted CIAs etc.
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---
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- **Enable exception handlers**: enable the exception handlers. See [Others features and notes](https://github.com/AuroraWright/Luma3DS/wiki/Other-features-and-notes#exception-handlers) for more details.
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