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Updated Options and usage (markdown)
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That's it. Now just boot the 3DS, if you use arm9loaderhax AuReiNand will be loaded straight up. Otherwise, load it from your favorite entrypoint (menuhax, browserhax, ninjhax etc.).
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If you are booting AuReiNand for the first time, you will be greeted with the configuration menu.
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Once it's loaded, you'll be presented with a configuration menu (remember, after you save for the first time, you'll be able to load it again by **holding SELECT on boot**).
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If you want to open the configuration menu again, simply hold the **SELECT** button
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## Let's take a look at the options:
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## Options:
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- **Screen-init brightness**: only used if you have a **no-screen-init fork of A9LH** (like my own). Makes you choose the brightness to use for the built-in screen-init. It has no effect if your A9LH already has screen init (the one from dark_samus is one such example).
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- **Screen-init brightness**: Only useful if you have a **no-screen-init fork of A9LH** (like my own). Changes the brightness to be used by ARN's screen-init. It has no effect if your A9LH already has screen-init like dark-samus' fork.
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- **New 3DS CPU**: Only useful for **New 3DS** consoles. This allows you to configure the processor the same way NTR CFW does: **Off** disables the patch, and then you can choose to enable the New 3DS **clock speed** for all games, or the **extra L2 cache**, or **both** (if you get crashes in games, disable the L2 cache).
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---
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- **Force A9LH detection**: This option shouldn't really be needed by most users. If, for some reason, you want to use the non-A9LH version of the CFW (the .dat + .3dsx) **after booting** a **9.0 Emu/SysNAND** on **arm9loaderhax**, you can force the same behavior you would get by booting with the **arm9loaderhax.bin** with this setting. Otherwise, this has no effect.
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- **New 3DS CPU**: Only useful for **New 3DS** consoles. This allows you to configure the processor the same way NTR CFW does:
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- **Off** disables the patch,
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- **Clock** enables New 3DS clock speed for all games
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- **L2** adds extra cache to the CPU _(Don't use this if your device crashes)_
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- **Clock+L2** enables the N3DS clock speed and adds extra cache to the CPU. _(Pick **Clock** if your device crashes)_
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- **Autoboot SysNAND**: Determines if you want to boot **SysNAND** or the **default EmuNAND** by default (which means, when **holding no buttons** on AuReiNand boot). If the option is **on**, **holding L** boots **the default EmuNAND**. Viceversa, it boots **SysNAND**.
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---
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- **Force A9LH detection**: If, for some reason, you want to use the non-A9LH version of the CFW (the .dat + .3dsx) **after booting** a **9.0 Emu/SysNAND** on **arm9loaderhax**, you can force the same behavior you would get by booting with the **arm9loaderhax.bin** with this setting. Otherwise, this has no effect.
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---
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- **Autoboot SysNAND**: Determines if you want to boot **SysNAND** or **EmuNAND** by when **holding no buttons** on AuReiNand boot).
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- If the option is **on**, **holding L** boots **the default EmuNAND**.
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- If the option is **off**, **holding L** boots **SysNAND**.
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---
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- **Use SysNAND FIRM as default (A9LH-only)**: This option does two things.
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- **Use SysNAND FIRM as default (A9LH-only)**: This option does two things.
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First, it tells AuReiNand that the **FIRM inside SysNAND** is the main one and that it's capable to boot EmuNAND **with R** (you can only boot a NAND with a FIRM which is the same, or newer than the minimum one, so you couldn't boot a 10.x NAND with the 9.0 FIRM for example).
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- **On**:
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Other than that, it makes the **SysNAND FIRM** the one which can be overridden by the **firmware.bin** in the aurei folder.
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* Use **FIRM from SysNAND** to boot EmuNAND **with R** (You can't boot 10.x with 9.x NATIVE_FIRM).
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If the option is disabled, the behavior is reversed: **EmuNAND FIRM** will be assumed to be newer or equal than the SysNAND one so, if you boot with R, **SysNAND** will be booted with the **FIRM of EmuNAND**. Furthermore, firmware.bin will only be used as a replacement for the **EmuNAND FIRM**.
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* aurei/firmware.bin will be used as a replacement for the **SysNAND FIRM**.
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- **Off**:
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* Use **FIRM from EmuNAND** to boot SysNAND **with R** (You can't boot 10.x with 9.x NATIVE_FIRM).
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* aurei/firmware.bin will be used as a replacement for the **EmuNAND FIRM**.
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- **Use second EmuNAND as default**: Makes the **second EmuNAND** (if it exists) the default one. What this means is that, when you try to boot EmuNAND the second EmuNAND will be booted. If the option is enabled, the first EmuNAND can still be accessed by **also holding B**. Viceversa, if the options is off, you need to **also hold B** to boot the second EmuNAND.
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---
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- **Enable region/language emulation**: Enables the region/language emulation feature. This allows some games which need a specific language to be set to work, and **DLCs for foreign games** to load. To use it, create a **locales** folder inside aurei, and one .txt for each game, named after the **title id** of the game (look them up on **3dsdb.com**). The txt must contain exactly 6 characters: **3 for the region** ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN") followed by **a space**, and then **two for the language** ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
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- **Use second EmuNAND as default**: Makes the **second EmuNAND** the default. **This has no effect if there's no second EmuNAND.**
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- If the option is **on**, holding down **B** will boot the first EmuNAND.
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- If the options is **off**, holding down **B** will boot the second EmuNAND.
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- **Use developer UNITINFO**: This makes the console be reported as an official development unit to the OS and applications. This makes debug options appear in the **ErrDisp** (the "An error has occurred" screen), and also allows you to run certain developer-unit system software on a retail console.
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---
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- **Show current NAND in System Settings**: This displays the current NAND/FIRM instead of "Ver." in System Settings. The strings that can be shown are: **Emu** (**first EmuNAND** booted with its own FIRM), **EmuA** (**first EmuNAND** booted with **the SysNAND FIRM**), **Emu2** (**second EmuNAND** booted with its own FIRM), **Sys** (**SysNAND** booted with with its own FIRM), **SysA** (**SysNAND** booted with the first EmuNAND's FIRM).
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- **Enable region/language emulation**: Enables the region/language emulation feature. This allows some games which need a specific language to be set to work, and **DLCs for foreign games** to load.
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- To use it:
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- Create a folder named **locales** inside aurei/
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- Create a .txt file with game's **title id** as the name (look them up on **www.3dsdb.com**).
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- Inside the file,
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- Put **3 characaters for the region** ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN")
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- Put **n empty space**
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- Put **2 characters for the language** ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
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- For example, to play Pokémon™ Y in Japanese language and region:
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- Create `0004000000055E00.txt`
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- Put in `JPN JP`
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- Save
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---
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- **Use developer UNITINFO**: This makes the console be reported as an official development unit to the OS and applications. This makes debug options appear in the "An error has occurred" screen, and also allows you to run certain developer-unit system software on a retail console.
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---
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- **Show current NAND in System Settings**: This displays the current NAND/FIRM instead of "Ver." in System Settings.
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- The strings that can be shown are:
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- **Emu** (**first EmuNAND** booted with its own FIRM),
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- **EmuA** (**first EmuNAND** booted with **the SysNAND FIRM**),
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- **Emu2** (**second EmuNAND** booted with its own FIRM),
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- **Sys** (**SysNAND** booted with with its own FIRM),
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- **SysA** (**SysNAND** booted with the first EmuNAND's FIRM).
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---
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- **Show GBA boot screen in patched AGB_FIRM**: Shows the original GBA boot animation when you launch a GBA game.
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- **Show GBA boot screen in patched AGB_FIRM**: Shows the original GBA boot animation when you launch a GBA game.
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- **Enable splash screen with no screen-init**: Allows a **splash screen** (refer to the [Other features and notes](https://github.com/AuroraWright/AuReiNand/wiki/Other-features-and-notes) page) to be displayed if you have a fork of A9LH with no screen init. Leaving it off makes the boot completely silent and "stock-like".
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---
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- **Enable splash screen with no screen-init**: Allows a **splash screen** (refer to the [Other features and notes](https://github.com/AuroraWright/AuReiNand/wiki/Other-features-and-notes) page) to be displayed if you have a fork of A9LH with no screen init. Leaving it off makes the boot completely silent and look like it's stock (unhacked).
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