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Updated Other features and notes (markdown)
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@ -13,7 +13,7 @@ You can convert your own splash screen images [here](http://xem.github.io/3DShom
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Allows you to run other ARM9 programs on boot.
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Allows you to run other ARM9 programs on boot.
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How to use:
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How to use:
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- Put the the payload you use most inside `SD:/aurei/payloads`, and rename it to `def_<name>.bin` (where <name> can be whatever you want)
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- Put the payload you use most inside `SD:/aurei/payloads`, and rename it to `def_<name>.bin` (where <name> can be whatever you want)
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- Put additional payloads in `SD:/aurei/payloads`, and rename it to `<button>_<name>.bin` (where <name> can be whatever you want)
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- Put additional payloads in `SD:/aurei/payloads`, and rename it to `<button>_<name>.bin` (where <name> can be whatever you want)
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`<button>_<name>.bin` can be as follows:
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`<button>_<name>.bin` can be as follows:
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@ -27,7 +27,7 @@ How to use:
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- `down_NAME.bin`
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- `down_NAME.bin`
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`def_NAME.bin` gets launched by holding the **START** button or if chosen payload doesn't exist, for the others you need to hold their corresponding button.
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`def_NAME.bin` gets launched by holding the **START** button or if chosen payload doesn't exist, for the others you need to hold their corresponding button.
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For the `r_NAME.bin` and `select_NAME.bin` you need to press **L+R** and **L+SELECT** on boot respectively.
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For the `r_NAME.bin` and `sel_NAME.bin` you need to press **L+R** and **L+SELECT** on boot respectively.
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If you're using a non-screen-init version of A9LH, it will be done automatically before launching the payload.
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If you're using a non-screen-init version of A9LH, it will be done automatically before launching the payload.
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