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Luma3DS
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## Splash Screen
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Luma3DS can show:
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- An image for the top screen (`SD:/aurei/splash.bin`)
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- An image for the bottom screen (`SD:/aurei/splashbottom.bin`)
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- An image for the top screen (`SD:/luma/splash.bin`)
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- An image for the bottom screen (`SD:/luma/splashbottom.bin`)
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You can place either of the files above, or both of them at the same time.
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You can convert your own splash screen images [here](http://xem.github.io/3DShomebrew/tools/image-to-bin.html) or find ones made by others [here](https://gbatemp.net/threads/reinand-3-0-custom-splash-screens-thread.410948).
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@ -13,8 +13,8 @@ You can convert your own splash screen images [here](http://xem.github.io/3DShom
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Allows you to run other ARM9 programs on boot.
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How to use:
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- Put the payload you use most inside `SD:/aurei/payloads`, and rename it to `def_<name>.bin` (where <name> can be whatever you want)
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- Put additional payloads in `SD:/aurei/payloads`, and rename it to `<button>_<name>.bin` (where <name> can be whatever you want)
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- Put the payload you use most inside `SD:/luma/payloads`, and rename it to `def_<name>.bin` (where <name> can be whatever you want)
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- Put additional payloads in `SD:/luma/payloads`, and rename it to `<button>_<name>.bin` (where <name> can be whatever you want)
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`<button>_<name>.bin` can be as follows:
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- `x_NAME.bin`
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@ -33,7 +33,7 @@ If you're using a non-screen-init version of A9LH, it will be done automatically
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---
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## Signature Check Patching
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AuReiNand always patches signature checks. This allows **region-free** to work **without** the need of NTR CFW or pre-patched Home Menu or NS CIAs.
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Luma3DS always patches signature checks. This allows **region-free** to work **without** the need of NTR CFW or pre-patched Home Menu or NS CIAs.
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If you're not booting a 9.0/9.2 NAND, the FIRM reboot patch is applied to make these work:
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- Allow games which work in the larger RAM mode (Smash Bros, Monster Hunter 4... on Old 3DS)
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