2020-02-04 19:12:23 +00:00

25 lines
664 B
C

/*
* This file is part of Luma3DS.
* Copyright (C) 2016-2019 Aurora Wright, TuxSH
*
* SPDX-License-Identifier: (MIT OR GPL-2.0-or-later)
*/
#pragma once
#include "context.h"
#include "../core_ctx.h"
#include "../debug_manager.h"
GDB_DECLARE_HANDLER(Detach);
GDB_DECLARE_HANDLER(Kill);
GDB_DECLARE_HANDLER(Break);
GDB_DECLARE_HANDLER(Continue);
GDB_DECLARE_VERBOSE_HANDLER(Continue);
GDB_DECLARE_HANDLER(GetStopReason);
void GDB_ContinueExecution(GDBContext *ctx);
int GDB_SendStopReply(GDBContext *ctx, const DebugEventInfo *info);
int GDB_HandleDebugEvents(GDBContext *ctx);
//void GDB_BreakProcessAndSinkDebugEvents(GDBContext *ctx, DebugFlags flags);