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#pragma once
#include <inttypes.h>
#include <stddef.h>
#include <stdbool.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>
#define u8 uint8_t
#define u16 uint16_t
#define u32 uint32_t
#define u64 uint64_t
#define vu8 volatile u8
#define vu16 volatile u16
#define vu32 volatile u32
#define vu64 volatile u64
#define max(a,b) \
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(((a) > (b)) ? (a) : (b))
#define min(a,b) \
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(((a) < (b)) ? (a) : (b))
#define getbe16(d) \
(((d)[0]<<8) | (d)[1])
#define getbe32(d) \
((((u32) getbe16(d))<<16) | ((u32) getbe16(d+2)))
#define getbe64(d) \
((((u64) getbe32(d))<<32) | ((u64) getbe32(d+4)))
#define getle16(d) \
(((d)[1]<<8) | (d)[0])
#define getle32(d) \
((((u32) getle16(d+2))<<16) | ((u32) getle16(d)))
#define getle64(d) \
((((u64) getle32(d+4))<<32) | ((u64) getle32(d)))
#define align(v,a) \
(((v) % (a)) ? ((v) + (a) - ((v) % (a))) : (v))
// GodMode9 / SafeMode9 ("flavor" / splash screen)
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#ifndef SAFEMODE
#define FLAVOR "GodMode9"
#define QLZ_SPLASH_H "gm9_splash_qlz.h"
#define QLZ_SPLASH gm9_splash_qlz
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#else
#define FLAVOR "SafeMode9"
#define QLZ_SPLASH_H "sm9_splash_baby_qlz.h"
#define QLZ_SPLASH sm9_splash_baby_qlz
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#endif
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// GodMode9 version
#define VERSION "1.2.5"
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// input / output paths
#define INPUT_PATHS "0:/gm9/support", "0:", "0:/files9" // legacy paths
#define SCRIPT_PATH "0:/gm9/scripts"
#define OUTPUT_PATH "0:/gm9/out"
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// buffer area defines (in use by godmode.c)
#define DIR_BUFFER (0x21000000)
#define DIR_BUFFER_SIZE (0x100000)
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// buffer area defines (temporary, in use by various functions)
// -> godmode.c hexviewer
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// -> godmode.c loading payloads
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// -> ncch.c seed setup
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// -> cia.c ticket / titlekey setup
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// -> gameutil.c various temporary stuff
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// -> nandcmac.c for processing agbsave
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// -> nandutil.c for storing essential backup
// -> ctrtransfer.c for SecureInfo (temporary)
// -> vgame.c for handling FIRMs
// -> vtickdb.c for parsing ticket.db
// -> qlzcomp.c for temporary compression stuff
// meaning: careful when using this!
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#define TEMP_BUFFER ((u8*)0x21100000)
#define TEMP_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by fsutil.c, fsinit.c and gameutil.c)
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#define MAIN_BUFFER ((u8*)0x21200000)
#define MAIN_BUFFER_SIZE (0x100000) // must be multiple of 0x200
// buffer area defines (in use by nand.c)
#define NAND_BUFFER ((u8*)0x21300000)
#define NAND_BUFFER_SIZE (0x100000) // must be multiple of 0x200
// buffer area defines (in use by sddata.c)
#define SDCRYPT_BUFFER ((u8*)0x21400000)
#define SDCRYPT_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by fsscript.c)
#define SCRIPT_BUFFER ((u8*)0x21500000)
#define SCRIPT_BUFFER_SIZE (0x100000)
// buffer area defines (in use by vgame.c)
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#define VGAME_BUFFER ((u8*)0x21600000)
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#define VGAME_BUFFER_SIZE (0x200000) // 2MB, big RomFS
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// buffer area defines (in use by vcart.c)
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#define VCART_BUFFER ((u8*)0x21800000)
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#define VCART_BUFFER_SIZE (0x20000) // 128kB, this is more than enough
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// buffer area defines (in use by image.c, for RAMdrive)
#define RAMDRV_BUFFER ((u8*)0x24000000) // top half of FCRAM
#define RAMDRV_SIZE_O3DS (0x04000000) // 64MB
#define RAMDRV_SIZE_N3DS (0x0C000000) // 192MB