Updated Optional features (markdown)

結城イヴ 2018-07-31 20:57:20 -04:00
parent 0a075b77a4
commit af9db256b0

@ -6,7 +6,7 @@ Luma3DS has various optional features that are configurable via its config menu.
* **Default EmuNAND:** If you have more than one EmuNAND on your SD card, you can choose the one Luma3DS will default to by using the A button to cycle between EmuNANDs one through four.
* **Screen brightness:** Choose one of four different brightness levels for the config menu and chainloaded payloads. Note that chainloaded payloads can define their own brightness level, overriding this option; for example, modern versions of GodMode9 determine brightness via the volume slider state.
* **Splash:** If this option is enabled, Luma3DS will look for custom splash screen images at /luma/splash.bin and /luma/splashbottom.bin on the SD card. Custom splash screens can be downloaded from [Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/releases/latest) or created manually from images via [this website](https://xem.github.io/3DShomebrew/tools/image-to-bin.html). There are three different modes:
* **Splash:** If this option is enabled, Luma3DS will look for custom splash screen images at /luma/splash.bin, /luma/splashbottom.bin, /luma/splashpin.bin on the SD card. These are displayed on the top, bottom, and at the pin entry screen respectively. Custom splash screens can be downloaded from [Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/releases/latest) or created manually from images via [this website](https://xem.github.io/3DShomebrew/tools/image-to-bin.html). There are three different modes:
* **Off:** Splash screens disabled.
* **Before:** Display the splash screen before loading any payloads; useful for payloads with the ability to detect hotkeys.
* **After:** Chainload the desired payload, display the splash screen, and then continue to the payload.