85 Commits

Author SHA1 Message Date
zetaPRIME
a0de416fe5 more missing includes, makefile and permission fixes 2017-12-26 17:16:53 -05:00
zetaPRIME
7e1d160914 rework/optimize RenderCore VBO implementation 2017-12-25 01:26:45 -05:00
zetaPRIME
3c9fc00ac8 don't reinit attrinfo for every quad 2017-12-25 00:09:25 -05:00
zetaPRIME
296826a927 new stuff compat 2017-12-24 23:52:25 -05:00
zetaPRIME
1a3948216f Vector2::ClampLength() and misc fixes 2017-05-19 22:37:55 -04:00
zetaPRIME
ab5e6d42a6 oh wait, that's not a vector2 2017-05-11 22:46:25 -04:00
zetaPRIME
8ae734680d fix UICanvas garbage-on-empty 2017-05-11 18:01:51 -04:00
zetaPRIME
e183532747 added FontNull, should hopefully prevent crashes from trying to load fonts with no fallback 2017-05-11 17:42:07 -04:00
zetaPRIME
15dbabd917 app:/, romfs:/ and sdmc:/ font loading 2017-05-11 15:45:14 -04:00
zetaPRIME
7928e56475 give the testbed the *good* hb logo 2017-05-10 14:16:40 -04:00
zetaPRIME
4e766d765d make cia use smdh as icon 2017-05-10 00:18:37 -04:00
zetaPRIME
c667c1b0d1 profiler; rsf, makefile and image loading tweaks; pngcrush'd largest images; removed leftover debug text from asset loading 2017-05-09 05:21:52 -04:00
zetaPRIME
f852ec8134 fix cia romfs... very manually 2017-05-08 05:57:21 -04:00
zetaPRIME
6b735ca722 excise excess binary 2017-05-08 04:22:16 -04:00
zetaPRIME
53712cd94c fix debug console on hardware (also fix gitignore) 2017-05-08 04:21:14 -04:00
zetaPRIME
a3d3a0efcd switch to testing via CIA since 3dsx stopped working for no discernible reason (temp borrowed banner assets);
semi-working debug console (svcBreak on hw!?)
2017-05-08 00:29:56 -04:00
zetaPRIME
260000aea3 that's not supposed to be indented 2017-05-07 14:39:56 -04:00
zetaPRIME
d4947d8d11 fix app:/ asset loading (whoops) 2017-05-07 14:11:23 -04:00
zetaPRIME
244e2c2ed0 ...and remove testing artifacts 2017-05-03 21:38:23 -04:00
zetaPRIME
c3207cc2f9 implement mask blendmode 2017-05-03 21:37:34 -04:00
zetaPRIME
2d93b903e4 fix replace blend mode on citra (which also fixes the clearing workaround)
...also, actually disable depth testing instead of just thinking I did
2017-05-03 09:10:02 -04:00
zetaPRIME
5577b5a6a8 threads now end cleanly, and do so on exit 2017-05-03 04:19:30 -04:00
zetaPRIME
88d640f3e7 thread testing and fixes, exposed blend mode in drawables, made frame timing a bit more accurate 2017-05-03 00:52:46 -04:00
zetaPRIME
c4a75355eb blend modes on bind, workaround for the clear bug (just shove a quad there in replace mode) 2017-05-02 16:27:10 -04:00
zetaPRIME
144510b4e7 more complete threading, update to newest libctru and c3d-next (clearing a new rendertarget doesn't work the first time yet) 2017-05-01 21:35:51 -04:00
zetaPRIME
9645920759 start of actual thread work 2017-05-01 00:40:13 -04:00
zetaPRIME
2e4d55a1ff sdmc:/ and romfs:/ drawable loading, themeref refcounting and container gc (and not inner const anymore) 2017-04-30 13:24:29 -04:00
zetaPRIME
a4d23ea438 once more, with feeling! 2017-04-17 15:16:23 -04:00
zetaPRIME
4e614e5cab ...right 2017-04-17 15:13:53 -04:00
zetaPRIME
5dcbb6bb8a actually fix license detection 2017-04-17 15:13:11 -04:00
zetaPRIME
40d0c39725 fix github license detection? 2017-04-17 15:05:01 -04:00
zetaPRIME
c6a5781cf8 Application::GetTime(), InputManager improvements,
shiftkey and fast scroll for OSK, partial ThemeManager GC,
and planning
2017-03-21 01:28:13 -04:00
zetaPRIME
7f27018808 UIContainer::AddNew, Add uses std::move, Optional type,
button styles and glyphs, lower memory footprint for default text
style on Label
2017-03-18 19:29:32 -04:00
zetaPRIME
ecf47db716 out, annoying warning 2017-03-18 17:15:25 -04:00
zetaPRIME
ddb272fd66 let's not waste precious VRAM on a depth buffer we don't use 2017-03-18 16:13:12 -04:00
zetaPRIME
c17200e8db whoops, wrong name there 2017-03-17 15:21:53 -04:00
zetaPRIME
abc14995d8 adjust readme 2017-03-17 07:37:54 -04:00
zetaPRIME
a428ceefcc adjust readme 2017-03-17 07:37:07 -04:00
zetaPRIME
dbceeabf2a 🎊 beta 0.5.0 v0.5.0 2017-03-17 07:12:36 -04:00
zetaPRIME
da1f36bdda clean up testbed significantly 2017-03-17 07:11:40 -04:00
zetaPRIME
bf5135475b make generic (default) backdrop a nice in-between shade of gray 2017-03-17 07:10:43 -04:00
zetaPRIME
78eaf49c07 remove redundant justification from Label field and give MessageBox its own TextConfig in metrics 2017-03-17 07:10:07 -04:00
zetaPRIME
59f3099b68 InputManager::OpenKeyboard 2017-03-17 02:21:41 -04:00
zetaPRIME
c969d48e6b Backdrop, fix crash-on-exit(!) 2017-03-16 22:06:42 -04:00
zetaPRIME
fd44ee0f90 some fixes to [ glyph 2017-03-16 20:44:28 -04:00
zetaPRIME
5954dc5768 add OSK preview scrolling, background, fix DrawLayerProxy,
make TextConfig.Print string ref const, make form priority float,
ScrollField::ScrollIntoView, minor BitmapFont fix
2017-03-16 20:35:04 -04:00
zetaPRIME
5d7fd4d802 [headdesks repeatedly] 2017-03-16 15:41:14 -04:00
zetaPRIME
8d9ea838a4 font rendering: integer position snap for clarity 2017-03-16 14:32:37 -04:00
zetaPRIME
0fee9cbe35 font fixes 2017-03-16 14:27:03 -04:00
zetaPRIME
1fcde44265 actually *use* glyph offsets (whoops) 2017-03-16 14:21:27 -04:00